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2 Commits
3cb2c123f2
...
7694fb0c03
Author | SHA1 | Date |
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Adrian | 7694fb0c03 | |
Adrian | 982dc159cf |
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@ -9,9 +9,9 @@ namespace AdrianKousz.GenieEngine
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Scenario.ScnPlayerSettings MakePlayerSettings();
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Scenario.ScnMessages MakeMessages();
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Scenario.ScnCinematics MakeCinematics();
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Scenario.ScnGlobalVictory MakeGlobalVictoryInfo();
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Scenario.ScnResourceCopy MakeResourceCopyInfo();
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Scenario.ScnGlobalVictory MakeGlobalVictory();
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Scenario.ScnResourceCopy MakeResourceCopy();
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Scenario.ScnMap MakeMap();
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Scenario.ScnUnit MakeUnitInfo();
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Scenario.ScnUnit MakeUnit();
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}
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}
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@ -27,10 +27,19 @@ namespace AdrianKousz.GenieEngine
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result.Timestamp = System.DateTime.Now;
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result.PlayerCount = 2;
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result.Messages = MakeMessages();
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result.Cinematics = MakeCinematics();
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result.GlobalVictory = MakeGlobalVictory();
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result.Map = MakeMap();
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if (deep) {
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result.Messages = MakeMessages();
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result.Cinematics = MakeCinematics();
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result.GlobalVictory = MakeGlobalVictory();
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result.Map = MakeMap();
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result.ResourceCopies = new Scenario.ScnResourceCopy[Scenario.NumPlayerSections - 1]
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.Fill(MakeResourceCopy);
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result.PlayerSettings = new Scenario.ScnPlayerSettings[Scenario.NumPlayers]
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.Fill(MakePlayerSettings);
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result.Units = new List<Scenario.ScnUnit>[Scenario.NumPlayerSections]
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.Fill();
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}
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return result;
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}
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@ -53,8 +62,7 @@ namespace AdrianKousz.GenieEngine
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result.ResourceGold = 100;
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result.ResourceStone = 100;
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result.StartingAge = -1;
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result.Diplomacy = new int[Scenario.NumPlayers];
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result.Diplomacy.Fill(3);
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result.Diplomacy = new int[Scenario.NumPlayers].Fill(3);
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return result;
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}
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@ -0,0 +1,292 @@
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using System.IO;
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using System.IO.Compression;
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using System.Collections.Generic;
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using AdrianKousz.Util;
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namespace AdrianKousz.GenieEngine
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{
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public class ScnSerializerReader
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{
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private IScnFactory factory;
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public static ScnSerializerReader CreateDefault()
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{
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var factory = new ScnDefaultFactory();
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return new ScnSerializerReader(factory);
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}
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private ScnSerializerReader(IScnFactory factory)
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{
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this.factory = factory;
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}
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public Scenario ReadScenario(ExtendedBinaryReader reader)
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{
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var Version = 0f;
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var number = 0;
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var result = factory is ScnDefaultFactory
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? factory.MakeScenario(false)
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: factory.MakeScenario();
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// Uncompressed header
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result.VersionString = reader.ReadString(4);
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reader.ReadInt32(); // Header Length
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result.Unknown1 = reader.ReadInt32();
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result.Timestamp = DateTimes.FromUnixTime(reader.ReadInt32());
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result.InstructionsUncompressed = reader.ReadZStringInt32();
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result.Unknown2 = reader.ReadInt32();
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result.PlayerCount = reader.ReadInt32();
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// Compression starts
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var originalReader = reader;
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var compressedPart = new NonDisposingStreamWrapper(reader.BaseStream);
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var comp = new DeflateStream(compressedPart, CompressionMode.Decompress);
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reader = new ExtendedBinaryReader(comp, originalReader.Encoding);
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result.NextId = reader.ReadInt32();
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result.VersionNumber = reader.ReadSingle();
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Version = result.VersionNumber;
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result.PlayerSettings = new Scenario.ScnPlayerSettings[Scenario.NumPlayers]
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.Fill(factory.MakePlayerSettings);
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// PlayerSettings 1
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result.PlayerSettings.ForEach(x => {
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x.Name = reader.ReadZString(256);
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});
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if (Version >= 1.18f) {
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result.PlayerSettings.ForEach(x => {
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x.NameStringID = reader.ReadInt32();
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});
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}
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result.PlayerSettings.ForEach(x => {
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x.Active = reader.ReadBoolean();
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x.Human = reader.ReadBoolean();
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x.Civ = reader.ReadInt32();
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x.UnknownInfo = reader.ReadInt32();
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});
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result.Unknown3 = reader.ReadInt32();
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result.Unknown4 = reader.ReadSByte();
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result.Unknown5 = reader.ReadSingle();
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result.Filename = reader.ReadStringInt16();
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// Messages
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result.Messages = factory.MakeMessages();
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if (Version >= 1.18f) {
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result.Messages.InstructionsStringID = reader.ReadInt32();
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result.Messages.HintsStringID = reader.ReadInt32();
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result.Messages.VictoryStringID = reader.ReadInt32();
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result.Messages.LossStringID = reader.ReadInt32();
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result.Messages.HistoryStringID = reader.ReadInt32();
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}
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if (Version >= 1.22f) {
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result.Messages.ScoutsStringID = reader.ReadInt32();
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}
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result.Messages.Instructions = reader.ReadZStringInt16();
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result.Messages.Hints = reader.ReadZStringInt16();
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result.Messages.Victory = reader.ReadZStringInt16();
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result.Messages.Loss = reader.ReadZStringInt16();
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result.Messages.History = reader.ReadZStringInt16();
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if (Version >= 1.22f) {
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result.Messages.Scouts = reader.ReadZStringInt16();
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}
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// Cinematics
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result.Cinematics = factory.MakeCinematics();
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result.Cinematics.FilenamePregame = reader.ReadStringInt16();
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result.Cinematics.FilenameVictory = reader.ReadStringInt16();
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result.Cinematics.FilenameLoss = reader.ReadStringInt16();
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result.Cinematics.FilenameBitmap = reader.ReadStringInt16();
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var hasBitmap = reader.ReadBoolean();
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result.Cinematics.BitmapWidth = reader.ReadInt32();
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result.Cinematics.BitmapHeight = reader.ReadInt32();
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result.Cinematics.BitmapUnknown = reader.ReadInt16();
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if (hasBitmap) {
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result.Cinematics.RawBitmap = BitmapUtil.ReadRawBitmap(reader.BaseStream);
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}
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// PlayerSettings 2
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result.PlayerSettings.ForEach(x => {
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x.FilenameAI = reader.ReadStringInt16();
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x.FilenameCTY = reader.ReadStringInt16();
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x.FilenamePER = reader.ReadStringInt16();
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});
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result.PlayerSettings.ForEach(x => {
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var l1 = reader.ReadInt32();
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var l2 = reader.ReadInt32();
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var l3 = reader.ReadInt32();
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x.ScriptAI = reader.ReadString(l1);
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x.ScriptCTY = reader.ReadString(l2);
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x.ScriptPER = reader.ReadString(l3);
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});
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if (Version >= 1.18f) {
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result.PlayerSettings.ForEach(x => {
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x.AIType = reader.ReadSByte();
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});
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}
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ReadSeparator(reader, "Resources");
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// Resources
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result.PlayerSettings.ForEach(x => {
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x.ResourceGold = reader.ReadInt32();
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x.ResourceWood = reader.ReadInt32();
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x.ResourceFood = reader.ReadInt32();
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x.ResourceStone = reader.ReadInt32();
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if (Version >= 1.18f) {
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x.ResourceOre = reader.ReadInt32();
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if (Version < 1.3f) {
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x.UnknownResource = reader.ReadInt32();
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}
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}
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});
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ReadSeparator(reader, "Victory");
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// Diplomacy
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result.GlobalVictory = factory.MakeGlobalVictory();
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result.GlobalVictory.RequireConquest = reader.ReadBoolean();
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result.GlobalVictory.Ruins = reader.ReadInt32();
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result.GlobalVictory.Artifacts = reader.ReadInt32();
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result.GlobalVictory.Discovery = reader.ReadInt32();
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result.GlobalVictory.PercentExplored = reader.ReadInt32();
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result.GlobalVictory.Unknown = reader.ReadInt32();
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result.GlobalVictory.RequireAllCustom = reader.ReadBoolean();
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result.GlobalVictory.Mode = reader.ReadInt32();
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result.GlobalVictory.Score = reader.ReadInt32();
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result.GlobalVictory.Time = reader.ReadInt32();
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// PlayerSettings 3
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result.PlayerSettings.ForEach(x => {
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x.Diplomacy = new int[Scenario.NumPlayers].Fill(reader.ReadInt32());
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});
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result.RawIndividualVictory = reader.ReadBytes(11520);
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ReadSeparator(reader, "Player Environment");
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result.PlayerSettings.ForEach(x => {
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x.AlliedVictory = reader.ReadInt32();
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});
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if (Version >= 1.15f) number = (Scenario.NumPlayers * ( 20 /*Disables*/) + 3 /*Unknowns*/) * 4 /*Intsize*/;
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if (Version >= 1.18f) number = (Scenario.NumPlayers * (3 /*Lengths*/ + 80 /*Disables*/) + 3 /*Unknowns*/) * 4 /*Intsize*/;
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if (Version >= 1.30f) number = (Scenario.NumPlayers * (3 /*Lengths*/ + 180 /*Disables*/) + 3 /*Unknowns*/) * 4 /*Intsize*/;
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result.RawDisables = reader.ReadBytes(number);
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result.PlayerSettings.ForEach(x => {
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x.StartingAge = reader.ReadInt32();
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});
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ReadSeparator("Map");
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// Map
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result.Map = factory.MakeMap();
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if (Version >= 1.18f) {
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result.Map.CameraX = reader.ReadInt32();
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result.Map.CameraY = reader.ReadInt32();
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}
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if (Version >= 1.22f) {
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result.Map.GeneratorId = reader.ReadInt32();
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}
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result.Map.SizeX = reader.ReadInt32();
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result.Map.SizeY = reader.ReadInt32();
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result.Map.LinearTiles = new Scenario.ScnMap.Tile[result.Map.SizeX * result.Map.SizeY]
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.Fill(() => new Scenario.ScnMap.Tile(reader.ReadSByte(), reader.ReadSByte(), reader.ReadSByte()));
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// ResourceCopies
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number = reader.ReadInt32();
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result.ResourceCopies = new Scenario.ScnResourceCopy[number - 1]
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.Fill(factory.MakeResourceCopy);
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result.ResourceCopies.ForEach(x => {
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x.ResourceFood = reader.ReadSingle();
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x.ResourceWood = reader.ReadSingle();
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x.ResourceGold = reader.ReadSingle();
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x.ResourceStone = reader.ReadSingle();
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if (Version >= 1.18f) {
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x.ResourceOre = reader.ReadInt32();
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if (Version < 1.3f) {
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x.UnknownResource = reader.ReadInt32();
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}
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}
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if (Version >= 1.22f) {
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x.PopulationLimit = reader.ReadSingle();
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}
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});
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// Units
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result.Units = new List<Scenario.ScnUnit>[number].Fill();
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result.Units.ForEach(x => {
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var count = reader.ReadInt32();
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x.Fill(() => {
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var unit = factory.MakeUnit();
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unit.PosX = reader.ReadSingle();
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unit.PosY = reader.ReadSingle();
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unit.Unknown1 = reader.ReadSingle();
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unit.Id = reader.ReadInt32();
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unit.UnitId = reader.ReadInt16();
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unit.Unknown2 = reader.ReadSByte();
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unit.Rotation = reader.ReadSingle();
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if (Version >= 1.18f) {
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unit.InitialFrame = reader.ReadInt16();
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unit.GarrisonnedInId = reader.ReadInt32();
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}
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return unit;
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}, count);
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});
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// More Player Settings and Triggers
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var bytestream = new MemoryStream();
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reader.BaseStream.CopyTo(bytestream);
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result.RawRemaining = bytestream.ToArray();
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// End of reading
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reader.Dispose();
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comp.Dispose();
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compressedPart.Dispose();
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return result;
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}
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public void ReadSeparator(ExtendedBinaryReader reader, string name) {
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int v = reader.ReadInt32();
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if (v != Scenario.Separator) {
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var msg = "Separator \"{0}\" = {1}";
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msg = string.Format(msg, name, v);
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throw new InvalidDataException(msg);
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}
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}
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}
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}
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@ -36,7 +36,7 @@ namespace AdrianKousz.GenieEngine
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var originalWriter = writer;
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var compressedPart = new MemoryStream();
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var comp = new DeflateStream(compressedPart, CompressionMode.Compress);
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writer = new ExtendedBinaryWriter(comp, writer.Encoding);
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writer = new ExtendedBinaryWriter(comp, originalWriter.Encoding);
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writer.Write(value.NextId);
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writer.Write(value.VersionNumber);
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@ -54,10 +54,10 @@ namespace AdrianKousz.GenieEngine
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}
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value.PlayerSettings.ForEach(x => {
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writer.WriteStringPadded(x.Active);
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writer.WriteStringPadded(x.Human);
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writer.WriteStringPadded(x.Civ);
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writer.WriteStringPadded(x.UnknownInfo);
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writer.Write(x.Active);
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writer.Write(x.Human);
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writer.Write(x.Civ);
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writer.Write(x.UnknownInfo);
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});
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writer.Write(value.Unknown3);
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@ -125,11 +125,13 @@ namespace AdrianKousz.GenieEngine
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writer.WriteStringRaw(x.ScriptPER);
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});
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value.PlayerSettings.ForEach(x => {
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writer.Write(x.AIType);
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});
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if (Version >= 1.18f) {
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value.PlayerSettings.ForEach(x => {
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writer.Write(x.AIType);
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});
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}
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WriteSeperator(writer, "Resources");
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WriteSeparator(writer, "Resources");
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// Resources
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@ -146,7 +148,7 @@ namespace AdrianKousz.GenieEngine
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}
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});
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WriteSeperator(writer, "Victory");
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WriteSeparator(writer, "Victory");
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// Diplomacy
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@ -171,7 +173,7 @@ namespace AdrianKousz.GenieEngine
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writer.Write(value.RawIndividualVictory);
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WriteSeperator(writer, "Player Environment");
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WriteSeparator(writer, "Player Environment");
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value.PlayerSettings.ForEach(x => {
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writer.Write(x.AlliedVictory);
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@ -183,7 +185,7 @@ namespace AdrianKousz.GenieEngine
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writer.Write(x.StartingAge);
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});
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WriteSeperator(writer, "Map");
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WriteSeparator(writer, "Map");
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// Map
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@ -246,12 +248,15 @@ namespace AdrianKousz.GenieEngine
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writer.Write(value.RawRemaining);
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// End of writing
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writer.Dispose();
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comp.Dispose();
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compressedPart.Dispose();
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originalWriter.Write(compressedPart.ToArray());
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}
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public void WriteSeperator(ExtendedBinaryWriter writer, string name)
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public void WriteSeparator(ExtendedBinaryWriter writer, string name)
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{
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writer.Write(Scenario.Separator);
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}
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@ -43,6 +43,7 @@
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<Compile Include="AdrianKousz.GenieEngine\IScnFactory.cs" />
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<Compile Include="AdrianKousz.GenieEngine\ScnSerializerWriter.cs" />
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<Compile Include="AdrianKousz.GenieEngine\Scenario.cs" />
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<Compile Include="AdrianKousz.GenieEngine\ScnSerializerReader.cs" />
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</ItemGroup>
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<Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
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<ItemGroup>
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Reference in New Issue